Chapter 3 - A Sinking Feeling - Bayonetta 3 Guide - IGN (2024)

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Bayonetta games are all about nonstop action, so stopping to search around for secrets can really get in the way of punching monsters in the face. Therefore, we’ve written this walkthrough to help you encounter every Verse and find every collectible while still minimizing backtracking. This page of IGN’s Bayonetta 3 Wiki Guide contains a complete walkthrough of Chapter 3 - A Sinking Feeling. You’ll encounter every verse and find all the Umbran Tears of Blood, Figure Boxes, Card Packs, Records, and other goodies along the way—but that’s not all! We’ve also included tips to help you earn all five Bewitchments as well!

Chapter 3 Start

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The first area contains no enemies but does feature plenty of collectibles. You can do this in any order, but for simplicities sake, we’ll walk you through a path that minimizes backtracking. Start by jumping over to the building next to the cliff.

Figure Box

You’ll find a golden cube. Activate it to cause platforms to appear. Don’t jump onto them yet! Instead, look to the left and you’ll see a Figure Box next near the base of the bridge. After grabbing the collectible, you can make your way across the floating platforms and reach the train sticking out of the tunnel.

Chapter 3 Verse 1

Enter the tunnel to encounter Verse 1. The area is too small for summons, but that shouldn’t be an issue as this is only a small group of angel enemies.

Figure Box

After completing the verse, enter the train from the door on the left side to gain another Figure Box.

Umbran Tears of Blood Chapter 3 Toad

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As you approach the exit you’ll begin to hear croaking. The toad is on the side of the cliff. Gently drop down to reach it.

Umbran Tears of Blood Chapter 3 Crow

After exiting the cave and grabbing the Toad, head right. Follow the path until you reach the top of the building ruins on your left side. The Crow is perched in the corner. Approaching it from behind like you are now.

Equip G-Pillar and jump toward the Crow. It will fly down and to the right. Boost yourself toward the right and then swap to your guns.

Switching from the G-Pillar to the guns allows for more control as you glide above the bird’s path. Then stop your glide and drop onto the bird to get it.

Moon Pearl Fragment

The last collectible in the area is inside the chest that’s floating by the building next to the broken highway. Open the chest to gain a Moon Pearl fragment. That’s all the goodies in this area; so it’s time to head up the cliffside.

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Tokyo: Taito

There are a couple of things you can collect in the immediate area.

Bewitchment

Attack the giant lantern. You’ll gain a few Halos and also the Bewitchment: “Collect the Halos hidden in the giant lantern.”

Echoes of Memory

Just as you exit the shrine turn left and head down the alley. Around the corner, you’ll find the Echoes of Memory: A Classic Tune.

Chapter 3 Verse 2

When you head back toward the shrine notice the portal on the roof of the building.

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This challenge is all about getting combos. If you haven’t done so yet, you’ll want to unlock the Bats Within skill. Additionally, if you purchased the Gaze of Despair accessory you can equip it before entering the portal. It’ll make the enemies more aggressive, but you’ll also rack up combos faster. The first time you complete the challenge you’ll gain a Moon Pearl fragment.

Chapter 3 Verse 3

After a brief encounter with Luca, you’ll need to deal with a new big enemy. Fortunately, the game also introduces you to two new techniques, Wink Slave and Assault Slave. For Wink Slave, press ZL at the end of a combo to summon your demon for an extra powerful hit. Assault Slave works the same, but defensively. As soon as an attack is about to hit you, summon your demon to do a counterattack instead. Obviously, this only works if you’re in an area that’s big enough for summoning demons.

Card Pack

After completing Verse 3, toward the two buildings. There is a Card Pack on the front side of the building on the right—just past the corner.

Record

The building on the left has an alley in the middle which contains a Record. After grabbing the collectibles follow the path to reach the next area.

Umbran Tears of Blood Chapter 3 Cat

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Jump over the building on the left and go toward the temple gates in the distance. You’ll soon a red glow which is the cat holding the final Umbran Tear of Blood. It’ll run across the small openings between the buildings in a square. The G-Piller gives you good mobility to jump over the buildings quickly and pursue the cat.

Witch Heart Fragment

There’s a temple to the left of where the cat was. On the roof, you’ll find a Scurrier containing a Witch Heart fragment.

Witch Heart Fragment

The chest near the gate is hostile. It’s actually a fighting golem. Defeat it and you’ll gain another Witch Heart fragment.

Chapter 3 Verse 4

Head to the right side of the complex to find the portal to Verse 4. For this challenge, you only have to survive for one minute. However, it’s not as simple as it sounds. There are several beam-shooting enemies all over the stage. If you get hit twice, it’s over.

The enemies alone would be a suitable challenge, but the main headache comes from having to deal with the Tricky Terrain. The stage is constantly under a strong wind that pushes you towards the clouds of erasure in the back. Getting caught in the clouds also counts as a hit!

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The G-Pillar is your best option hear. Dashing with it will help you counteract the wind. Stay on the ground though. If you jump you’ll be carried by the wind. The boost can help, but if you’re too close to the clouds, you’ll be pushed into them before you’ve gotten time to charge it.

Dash with the G-Pillar against the wind and dodge the enemy beams. Witch Time will also help greatly here. Complete the challenge to earn a Witch Heart fragment.

Temple Gate

When you replay Chapter 5, you can choose to start from here.

Chapter 3 Verse 5

This enemy is big! You’ll mainly be attacking its shins. Madama Butterfly is very effective here, especially, if you’ve unlocked some of her skills. The enemy is fairly slow which is helpful for MB’s Fainting Kiss which can stun the enemy for quite some time.

Most of its attacks are very telegraphed. It can quickly shoot beams from all over its body. The strongest beams come out of its hands. It shoots these to hover around. If it looks like it’s about to jump, be prepared to dodge the beams.

Figure Boxes

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After completing Verse 5, you can explore the area and get a few more Collectibles. There’s a Figure Box
in the front left corner of the area—behind the tents.

You’ll find another Figure Box on in the far left corner of the area as well.

Echoes of Memory

Defeat the Congestus on the right side of the courtyard. If you don’t recall—approaching it causes Bayonetta to turn into a little girl. You’ll then need to walk up to the enemy and knock it over. Interact with the remains and reverse time until the light on the Congestus’ ring reaches the 6 o’clock position. You’ll then need to run straight toward the bridge. This means jumping right into the water, but don’t worry it’s actually completely shallow. Climb up the wreckage and grab the Echos of Memory: Remnants of Memory.

Witch Heart fragment and Card Pack

Follow the path to the next area. There, you’ll find a chest containing a Witch Heart fragment.

Card Pack

There's a Card Pack behind the tents that are located next to Rodin’s.

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Rodin's Treasures

Stop by Rodin’s if you’re in the shopping mood. Rodin's Treasure for this chapter is the Handy Lantern, which costs 1900 Halos. Once you’re set, continue up the street to reach the next section.

Chapter 3 Verse 6

Dashing changes Bayonetta into a spider. This drastically increases her mobility. You also get extra traversal by holding forward and pressing R, R. This move (Winder) allows Bayonetta to shoot quickly ahead. Jumping and holding B allows for web swing. Note: Bayonetta is not Spider-Man. She can’t continue web-swinging forever. She can only do each traversal move once. After which, you need to land on the ground before you can perform them again.

Bewitchment

Like in Chapter 2 - City on Fire, you need to keep moving or the clouds of erasure will consume you. However, you can still try eliminating a few enemies to gain the Bewitchment: “Defeat 3 Momunculi while chasing Iridescent.”

Bewitchment

The Bewitchment: “Dodge all the oncoming train cars.” can be gained in this section of the chapter as well. There are only a few cars to dodge so keep your cool and you'll get through it.

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Figure Box

After the train dodging section, you can find a Figure Box on the roof of a long building located on the right side of the screen. You can go directly to it, or you'll get consumed by the clouds. Instead, take the path around the left side and then jump over to get the collectible as you pass near it.

Iridescent’s Back

When you replay Chapter 3, you can choose to start here.

Chapter 3 Verse 7 - Phase 1

Start by attacking the core. Eventually, dragon heads will begin spawning along the border of the arena. You’ll want to take them out right away to avoid getting overwhelmed by their lasers. Use Winder (dash + forward, R, R) to zip to them quickly.

The core has a couple of other attacks as well. It releases shark-looking enemies that fly directly toward you and explode on contact. Allow them to approach you; then evade them as they attempt to explode. The core’s other attack involves a whole bunch of spikes. You can see them coming by keeping an eye out on the floor. Before the attacks show up, the floor will become much darker. You’ll need to jump and dodge to avoid them as they have quite a tall reach.

Chapter 3 Verse 7 - Phase 2: Iridescent Core

Your old buddy, Phanny, is back for the second phase of the battle. This also introduces the Synchronized Soul skill. This adds a meter at the top left corner of the screen which fills as you fight. Once full, you can press L-stick and R-stick to unleash an extremely powerful attack.

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The Iridescent Core has several attacks that’ll leave you stunned. Shake the L stick quickly to get cleared before it follows up with more attacks. Another stunning attack is the ooze it leaves behind. This has a large area of effect and once spread, they’ll cover up about a quarter of the battle area.

After depleting its first health bar, a brief cutscene triggers. The Iridescent is trying to swallow you. Soon the area will fill with homunculus fluid. Use the floating debris to prevent you from touching the fluid! There isn’t much debris either; so use your spider webs to stay in the air for a little longer.

The last major threat is when the Iridescent tries to spit you out. Turn into a spider and stay on the ground to keep traction. Use the Winder move (dash forward + R, R) to help get you back to the center.

Bewitchment

You’ll receive the Bewitchment: “Break Iridescent Core once,” for defeating the core (the first time).

Sin Gomorrah VS Arch-Iridescent (Chapter 3 Verse 8)

This super kaiju fight is actually more tame than it seems. The battle plays like Rock, Paper, Scissors. The instructions are displayed in the bottom left corner of the screen. You can press X or A to Slam, R to Bite, and ZR to Block.

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  • Slam beats Bite.
  • Bite beasts Block.
  • Block beats Slam.

Arch-Iridescent uses all those moves as well. So the trick is to look identify the opponent’s tell so that you can score a hit on them instead of the other way around. All your moves are super slow and they require you to be at close range to land them. The quickest move is the Dash (B + Left or Right). The slowest move (by far!) is your flame shot.

Below are some ways you can spot Arch-Iridescent’s tells, and tips on how and when to shoot.

Slam

Arch-Iridescent has two ways of using a slam. One causes it to keep its head low and begin turning around toward the camera. This is a big tail swing.

The other has it turn its back to the camera—as its right claw winds up for a strike.

Bite

When it’s getting ready for a bite, it kinda looks like it’s running to give you a hug.

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Block

It’s fairly noticeable when it’s blocking. It’ll hold one of its claws in front of its face.

Bewitchment/Shooting

Shooting your flames is a definite hit, as it’s not connected to the Rock, Paper, Scissors triangle. There’s a Bewitchment: “Hit Arch-Iridescent with Sin Gomorrah’s flame 3 times.” However, the move takes so long that you should only attempt it from a distance.

If you try shooting anywhere near them, you’ll give them a free hit on you and waste the attack. Arch-Iridescent can also shoot—and they do shoot much faster than you do! The only way to prevent the hit is by dashing away in time.

New Toys!

When you complete Chapter 3 - A Sinking Feeling, you’ll unlock Phanny as a permanent summon and receive the Ignis Araneae Yo-Yo as a new weapon. You can use these right away by going into Phenomenal Remnant 3. You got all the Umbran Tears of Heart for this chapter, so why not check it out? You may even find that the Yo-Yo and Phanny aren't the only new toys you can get right now—hint, hint, nudge, nudge—Go do Phenomenal Remnant 3! Once you're done there, check up on what Jeanne’s up to in Side Chapter 1 - The Crimson Shadow.

Up Next: Side Chapter 1 - The Crimson Shadow

PreviousChapter 2 - City on FireNextSide Chapter 1 - The Crimson Shadow

Top Guide Sections

  • Bayonetta 3 Plot and Story So Far
  • Beginner's Guide - Basics and Features
  • Walkthrough
  • Bewitchments

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In This Guide

Chapter 3 - A Sinking Feeling - Bayonetta 3 Guide - IGN (1)

Bayonetta 3

PlatinumGames

16

Nintendo Switch

Related Guides

OverviewBayonetta 3 Plot and Story So FarBeginner's Guide - Basics and FeaturesWalkthrough

Chapter 3 - A Sinking Feeling - Bayonetta 3 Guide - IGN (2024)

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